HTC lost the most thorough? Three flagship VR "hard hit"

1 hardware collision! Sony PlayStation VR slightly underreturn to the top

PConline Talks Before this, Sony announced at the game developer conference held in San Francisco, US, the availability and price of its virtual reality product PlayStation VR. Sony PC VR will be available in October this year, and the price set for 399 knives. With Sony PS VR's announcement and announcement price, the three leading giants Oculus, HTC, and Sony in the VR industry have all appeared. And for their own VR products they all claim to have created the best VR experience. Who is the best? It seems that we cannot conclude too quickly.

Of course, if it is the average consumer, the first consideration should be the price of the product, and the price of the three PC-class VR helmets is from 399 to 799 US dollars. The price difference is relatively large, and there are many comparisons from the price. On the move, PS VR is sold for only 399 US dollars, and it does not need to rely on PCs that cost thousands of dollars at the same time. Of course, it is advantageous. However, the question of "good and bad" cannot be seen as one-sided, except for the price comparison. Also need to consider is the experience comparison of VR helmet products. The real experience naturally requires the consumer to use his/her own personal knowledge to make conclusions. Xiao Bian has not used all of them for the time being and has no say. But the hardware that determines the basics of the product experience can be distinguished. Today we do not talk about the VR helmet experience and say the hardware of each VR product. The three VR helmets are hard and hard. Who is more "hard"?

The three major products of the VR industry have all been unveiled. I believe many of my friends are very concerned about who wins or loses compared with their VR products. The contrast in selling price is already very obvious, and in terms of experience, it seems to be a little different from the subjective feelings of individuals. There have been a lot of comparisons before that, starting from prices. Whoever dominates is the result of no controversy. However, as the three major VR giants in the HTC to shouted, after all, as a new technology product, hardware enough "hard" is the truth. So the hardware comparison between them is inevitable. In the comparison of hard power alone, who will be better?

In order to facilitate everyone's browsing and comparison, the following will be presented to you in the form of a table, and will be a perfect score for each VR product in each link. In the end, the winners will win, and of course, once again, this comparison will only talk about hardware, not experience! Even if Xiao Bian's final result is unreasonable, he still hopes that the officials will also come up with their own scores for the three VRs of HTC Vive, OCulus Rift, and Sony PlayStation VR.

Hardware collision! Sony PlayStation VR is slightly less than adequate

The consumer version of the Oculus Rift was booked in January this year. The price was $599 . The HTC Vive Consumer Edition began pre-sales in February this year for $799 . The Sony PlayStation VR was released in March and is priced at $399 . According to our common people's thinking, "good and cheap" is difficult to achieve. And generally it is a penny and a goods. This is also reflected in the three VR helmets. Although the comparison of three PC-level VR virtual reality helmet products from the hardware parameters, the data differences of the three VR giants in display resolution, refresh rate, visual field and delay are not very great. However, from these data, it is clear that the HTC Vive and Oculus Rift clearly have better resolution and visibility. Although the Sony PlayStation VR has a higher refresh rate than the previous two, the Sony PlayStation VR is generally less than adequate.

On the other hand, whether it is the resolution or the comparison of the visual field and the delay, the phase difference of the three VRs is controlled in a very small range. This also shows that VR hardware technology has matured in the supply chain (small series said "supply chain"), and this technology has reached a certain level of stability in the hard indicators, can be found in a short time VR hardware technology may be difficult to achieve greater and more breakthrough progress, but there is no doubt that they will slowly improve with the development of technology.

Hardware comparison

HTC Vive Oculus Rift PS VR Resolution 2,160X1,200 2,160X1,200 1,920X1,080 Display OLED OLED OLED Refresh Rate 90Hz

90Hz

120Hz

track

range

15X15 feet 5 X 11 feet / 110 degrees 110 degrees 110 degrees 100 degrees delay within 22ms Less than 20ms within 18ms

Audio frequency

Playing

equipment

No built-in audio playback device;

Built-in microphone

Built-in headphone microphone

No built-in audio playback device platform SteamVR

Oculus Home

PlayStation

run

Claim

Graphics card:

NVIDIA GTX 970

/ AMD R9 29

0 or better

Graphics card:

NVIDIA GTX 970

/ AMD R9 290

Or better

PS 4 host

CPU:

Intel i5-4590 or better

CPU:

Intel i5-4590 or better

/

RAM:

4GB or more

RAM:

8GB or more

/

interface:

HDMI 1.3 interface

3 USB 3.0 interfaces

One USB 2.0 interface

interface:
HDMI 1.3 interface
3 USB 3.0 interfaces
One USB 2.0 interface
/

system:

Windows 7 SP1 64-bit operating system

Or update

system:

Windows 7 SP1 64-bit operating system

Or update

/

The working methods of VR virtual reality helmets on the market are generally divided into two types, one is to plug in a mobile phone, and the other is used to connect to a PC or a game console. For example, in today's PK three VR products The HTC Vive and Oculus Rift are connected to the PC, while the Sony PlayStation VR is connected to the game console. Due to the different working methods, the VR helmets have different operating requirements.

The first is the comparison of two VR helmets that are connected to the PC. The requirements for the PC are the same on the graphics card, CPU, and system. The only difference is the memory requirements. For Oculus Rift, the advantage of HTC Vive is that it saves more computer resources. After all, the HTC Vive memory requirements are low, and the HTC Vive can see a wider range of data in the tracking range. This still depends on the two attached to it. Light sensor.

The Sony PlayStation VR is characterized by it does not need to rely on thousands of high-end gaming PCs, its operating requirements also only need to connect to their own PlayStation4, and in the refresh rate Sony is higher than the first two because of its Interpolation improves the refresh rate. If you think about the money spent, PlayStation 4's price is less than one-third of a high-end PC, but not that Sony's performance of this device can be compared with high-end gaming PC. Perhaps this can be seen, with the PS4 use, so that the overall price of the PS VR is a little advantage, but it limits the PS VR ceiling. We believe that you have the answer.

The end of the first round of PK, I believe we all have the score in the hardware comparison of these three VR products. HTC Vive and OCulus Rift are not much different in hardware, but Sony PlayStation VR is slightly less than adequate. On the premise of not considering the price, the HTC Vive and OCulus Rift can bring better performance.

The first round of hardware PK
HTC Vive Oculus Rift Sony PlayStation VR Out of 10 Hard 8 points Soft 8 points 7 points

Scores are for reference only. You can also share your scores in the comment area with everyone.


2 parts meet! HTC undoubtedly wins back to the top

Accessories meet! HTC undoubtedly wins


HTC Vive Family Portrait

The technical comparison of hardware has come to an end. The second round of PK is the VR giant's accessories. From a certain perspective, the more accessories, the higher the playability. In order to ensure the fairness of the comparison, Xiao Bian still presented this information once for everyone's reference. HTC Vive this time can be described as "moving the whole family": including a helmet, a whole set of space positioning sensor device, a built-in front camera, two wireless VR control handle. HTC Vive's attachment looks a lot, it seems that this time HTC is a lot of thought, after all, HTC Vive carrying the HTC Empire's "rejuvenation" ah.


OCulus Rift Family Portrait

The Oculus Rift, which was booked before the HTC Vive, was priced at only $599, but it was not as comprehensive as the HTC Vive. Oculus Rift accessories include a helmet, Xbox One handle, Oculus remote control, desktop infrared LED tracking sensor and microphone. The Oculus Touch sports handle that was postponed until the second half of this year requires additional purchases and pricing has not yet been announced.


Sony PlayStation VR Family Portrait

As for Sony PlayStation VR, which is half the price of the HTC Vive, it is even more "lonely" on the accessories. The PS VR is priced at $399 (approx. 2593 renminbi), but it does not include the PS Move motion controller and the PS Camera camera, which requires an additional purchase.

Comparison of accessories
HTC Vive Oculus Rift Sony PlayStation VR

helmet

Two wireless VR control handles

Whole space positioning sensor device

One built-in front camera

helmet

Xbox One Handle

Oculus Remote Control

Desktop infrared LED tracking sensor

microphone

Need to buy extra

In terms of accessories, of course, the HTC Vive accessories are the most comprehensive. Not only includes a front camera and two VR control handles, it also has a full set of spatial positioning sensors to support mobile tracking. While the Sony PlayStation VR helmet is the cheapest and does not require thousands of dollars for the PC host, it is exposed to a wide range of disadvantages. However, it is believed that the huge differences in accessories affect the cost of VR helmet products. Affected the price. For the medium-priced Oculus Rift, the accessories are more like between HTC and Sony, but they are closer to HTC Vive than Sony.

Second round of accessories PK
HTC Vive Oculus Rift Sony PlayStation VR Out of 10 Hard 9 points Hard 7 points Soft 6 points

There is no doubt that the HTC Vive can get hard 9 points for the big PK parts, and there is a space left for the HTC Vive to improve. The OCulus Rift scored a hard 7 points, although it also has an Xbox One handle and an Oculus remote control. However, it lacks a spatial positioning device, which has become one of the important signs that HTC Vive distinguishes itself from Oculus Rift and PS VR. The Sony PlayStation VR can be said to have been defeated in the accessories, soft 6 points to go one.

3 game content, Sony's late comers! Back to top

Content of the game, Sony's newcomer to the top!

The above two rounds of PK are mainly VR hardware accessories, and on the hardware technology perspective VR is probably more difficult to achieve a greater breakthrough in this short time. The next thing to do is PK naturally falls into the content of VR. This is also a very important one. Imagine if you have spent a lot of money buying a helmet and you find that there is nothing to play, is it not a disappointment? The three major VR helmet giants in game video are also very focused.


HTC Viveport App Store

HTC Vive and its partner Valve have launched a specially named SteamVR app store for the VR game market. SteamVR has always been the default app store for the HTC Vive Developer Edition. In addition, Valve also announced its own content, namely SteamVR Desktop Theater Mode (Desktop Theater Mode), the main function of SteamVR Desktop Theater Mode is to allow existing games on Steam to achieve support for VR helmets through conversion. Valve said that the current SteamVR desktop theater model only supports HTC Vive and Oculus Rift for the time being. Because SteamVR has a unique advantage in the PC-side VR game market, both HTC and Oculus's well-known manufacturers regard this platform's VR games as the main source of their own content. .

In addition, HTC has also launched its own VR store - VivePort, unlike Steam, Viveport also includes a variety of non-game applications, third-party hardware and video content. Just like the Apple App built-in APP Store, HTC's new Viveport App Store is also like a one-stop application store for HTC Vive players. It also has PCs and VR device clients, that is, users can directly access the application store to download applications on the pairing PC or HTC Vive. While there is no conflict between partner Steam's SteamVR app store and Viveport, the game content is mainly focused on the SteamVR platform, and VivePort focuses on media content and industry applications in addition to games.


OCulus Rift game lineup

On March 17 this year, Oculus also officially announced the lineup of its VR product Oculus Rift. A total of 30 new games were launched. And Oculus has also set up an online store specifically for the purpose of allowing users to browse and purchase these games. Players can purchase new games at OculusHome and stay connected with friends through the new social features of the VR platform. And the Oculus Social application will allow users to create their own profiles, find friends, and create VR application rankings in Oculus stores. The platform also allows users to create a private "room" to watch streaming video from Twitch or Vimeo.

And Oculus Rift also expects to have over 100 Rift helmets on the market by the end of the year. Among the three giants of VR, Oculus Rift and HTC Vive both donated two VR games for free. HTC Vive comes with two limited-time free games, Job Simulator: The 2050 Archives, and Fantastic Contraption. Players of the Oculus Rift will receive "EVE: Valkyrie" free of charge, and "Lucky's Tale" will be the standard on the Oculus Rift.


Sony PS VR show games

HTC Vive and OCulus Rift are similar in terms of game content. Their game sources are mainly from the Steam platform. However, HTC seems to have a slight win at owning its own VivePort App Store. For the Sony PlayStation VR connected to the PS 4, although there is no gift and no camera and camera, it relies on the PS game console and is obviously better than the other two in game resource development. In terms of the number of games, Oculus Rift has confirmed that there will be a total of 93 games in the entire game within six months after launch. This does not include technology demonstrations and prototypes; HTC Vive does not confirm that there will be a complete game and remove demos. There are a total of 178 statistics after and after the application; the game content of the PS VR includes a total of 86 demos that do not confirm whether or not a complete game has been launched.

Game content comparison
HTC Vive Oculus Rift Sony PlayStation VR

Supports more than 100 games

At least 100 games

Launched during the year

More than 50 games launched in the year

Give two games:

"Job Simulator: The 2050 Archives"

Fantastic Contraption

Give a game:

Lucky Legend and

"Star Wars: The Valkyrie"

/

In VR content, the three VR giants seem to have their layout and plans. In terms of game quality and masterpieces, Sony is undoubtedly the top spot. Sony PlayStation VR has high requirements on the quality of the game. Chris, the head of Sony's VR division and a senior engineer, said in an interview that Sony confirmed that the number of game frames for the PS VR is guaranteed to be 60 frames, and that they would reject the 60 frames or less. It can be seen that in order to guarantee the player's VR experience, Sony has a higher quality of game requirements. The Oculus Rift, although priced high, but from another point of view, the price is not a fundamental issue, the key is whether it has some high quality supporting game content. Because Sony has its own PS 4 compared to Sony, the PS4 has a higher number of frames and resolution, a better experience, and already has a number of high-quality masterpieces, such as the "Uncharted" series. And Sony also said that future masterpieces such as True Three Kingdoms Warriors 7, Final Fantasy 14, Summer Class, and Kitchen will all support PS VR.

After HTC Vive got full support from Steam, the situation of PK has become more intense. Although there is a gap between the game resources and the quality of Sony PS VR games, there are also a lot of HTC’s hundred games. Classic works, such as V Club's Half-Life series, horror games Alien: Isolation, American Truck Simulator, and so on.

We turned our attention to the OCulus Rift. Although the Oculus Rift is undoubtedly superior to the Sony PS VR in terms of hardware configuration, the Oculus Rift is definitely better than the game content. Rift, like HTC Vive, is also based on the Steam platform, but OCulus has not completely handed it over to Steam. Although the masterpiece is not much, OCulus Rift has two games exclusively, namely Crytek's “Climbing Rock” and Insomniac Studio’s “Nowhere to Run”. As you can see, OCulus Rift hopes to maintain its advantages in the HTC Vive competition through its exclusive exclusive game. However, in addition to HTC, there is also a rival PS VR. If OCrus Rift does not want to lose its advantage in the competition by PlayStation VR, it must work hard on the quality of the landing game.

Third round of content PK
HTC Vive Oculus Rift Sony PlayStation VR Out of 10 Hard 7 points 7 Hard 8 points

In general, in terms of game content, PS4 has a number of high-quality exclusive games, such as the "Uncharted" series. And the game frame and resolution on the PS 4 is higher and the experience is better. Therefore, in this link of PK, PS VR clearly has a greater advantage in terms of content, especially since Sony has a game that has been deposited for decades. Sony is undoubtedly the highest scorer among the latecomers. The Oculus Rift and HTC Vive have chosen to work with the SteamVR platform. In other words, whether the user chooses HTC or Oculus, the game masterpieces played may be similar.

Speaking of both working with Steam, we had to sort out the “running between the rivers and lakes” between Oculus and Steam. Originally Oculus and Steam were good partners (unthinkable). It can be said that both are in VR. In terms of cooperation in the field, it is a good partner. As long as Oculus's hardware technology plus Steam's content development can bring together a world in the VR industry, even far ahead. But all of the storyline happened when Facebook bought out Oculus directly with a $2 billion gift, and it also made its partner Steam somewhat chilling. The reversal of the story was that Facebook and Samsung also started to cooperate, and pulled Samsung to cooperate and develop. VR products. So Steam's parent company Valve found HTC, the two formed a new combination and fully develop VR products.

And why Oculus can also support Steam? It should be mentioned that it was not long ago that Valve announced that its Steam VR is also compatible with the Oculus Rift, because Valve's executives clearly stated that VR games on Steam are not exclusively for HTC Vive, but that they are compatible with an open strategy. Other platforms. So later on, I believe that Steam will continue to deliver a lot of game content for HTC and OCulus. However, OCulus still exposed some deficiencies at the game level, but OCulus is the longest in terms of technology, and its technical strength is still there.

As for VR's other resource content, Sony itself has a movie and entertainment company, and resources will not pose a problem; OCulus Rift has also set up a video studio. Of course, I believe that with the development of VR technology, virtual reality also has certain prospects in business, medical care, and education.

PK is over. What is your score?

The end of the three rounds of PK, do not know what the spectators before the computer have any conclusions?

Sony PlayStation VR scored 7 points, soft 6 points and hard 8 points respectively in the three rounds of PK, with a total score of 21 points;

The OCulus Rift scored a soft 8 points, a hard 7 points, and a 7 points respectively, a total of 22 points;

HTC Vive scored 8 points hard, 9 points hard, and 7 points hard. The total score was 24 points.

In this hardware-only PK, HTC Vive occupies the ultimate comprehensive advantage. HTC positioning is to use the best hardware to allow users to experience better VR regardless of cost, and to maximize the experience of Vive. If it is regardless of the price (of course, Tyrant is free), HTC Vive will be worth experiencing and considering.

Although Sony is not as good as the first two in terms of hardware configuration, but it wins in the game content, and the global PS 4 users have reached 36 million, and these huge crowds will be potential users of Sony PS VR. For the OCulus Rift, the hardware parameters are comparable to the HTC Vive, which is almost the same, but the positioning is high-end, it is more like its price, in between But it is closer to the high end. Compared to the other two, what OCulus Rift wants to express is that "I have good hardware, although it does not seem to be the best, but the technology is the most advanced." Compared to the more popular Sony PS VR, the OCulus Rift is more like High-end users.

As a new and flourishing technology, high-end VR virtual reality has great potential for development. At present, it is only in the initial stage, and they are relatively expensive toys in terms of price. However, it is believed that as time goes on, the cost of technology will become lower and the content of resources will become more abundant. Finally let Xiao Bian voicing for the three flagship VR!

Sony PS VR: Game in hand, the world I have! Although my hardware is the most slag in the three models, I'm cheap! Cheap! Cheap! PS users, buy buy and buy for me!

HTC Vive: Playing VR for a good experience must be hardware at no cost! (Anyway, all users pay money ~) I have the best hardware, the game has a backing, do not buy me to buy it?

Oculus Rift: Do not say, I have the longest time of technology research and development, playing the most slippery, configuration seconds Sony, what do you want to say?

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